#ifndef WALLTILEA_H
#define WALLTILEA_H

#include <BaseObject.h>

class WallTileA : public BaseObject
{
	public:
		WallTileA();
		~WallTileA();
		virtual std::string GetTypeName();
		virtual std::string GetTextName();
		virtual void Update(float dt);
		virtual void DoCollision(BaseObject* objectCollidedWith);
	
	private:
		truth syncComplete;

};



#endif